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Can I ask the differences between the different downloads made available?

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Sure. There are 5 packs available as follow:

  1. Unity specific pack
  2. Unreal Specific Pack as FBX
  3. The latest FBX version 1.4.5
  4. A Godot Specific  version 1.4.4 FBX ( A user requested from our Discord channel )
  5. A Blender source file 

Thank you! I was initially unclear, thank you for the explanation.

Also, I can't use these assets, idk if it's normals or textures but they don't show up in my game except from a certain angle and then the texture is messed up.

Hi there
What game engine (and its version) are you using? 
Also, there are three options of my pack  available for download. I recommend you to  try the DungeonProps-1.4.5.zip, because this is the last version I uploaded

Hi, so I bought this asset pack but I need more. Lots more. In fact, please message me somehow so we can talk about things. Can you make models like this and combine that with Sprytile?

Asking because I made a game engine and it's unreal.

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Of course, just tell me what assets do you think will be good to put in my pack and I will consider creating it! 

If you want to talk more about this you can contact me through discord at https://discord.gg/yyeU9cszwT

Hey, I'm trying to use this pack in UE4 v4.25, and the textures are all white. Do you have any clue how to resolve this issue?

Hi PCVeteran,

I've just sent a new FBX file to download area, I exported to FBX with another configuration

Let me know if it works

Sorry for the late response, the textures work fine in UE4, thanks for the fix, but the offset of the models gets in the way of the mapping, if you can figure out why this is, it'd help a ton, since I have to keep dragging models that have their pivots offset a mile away.

Hello PCVeteran
The pivot point of all objects is set to be bottom centered. I'll make some tests using UE4 to identify the issue 

Thanks

Hi again
I tested the last FBX i submitted to download area by going in File -> Import into level ( Choose the folder ). I see that the pivot point of all models continues to be bottom centered as expected. Could you tell me what file version are you using and the steps that you ara taking to reproduce the issue?

Hi, your dungeon pack looks great but I cannot use it in Blender (for UE4) because all the pieces seem to be "locked". How can I do ?

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Hi LeChatDissident,

This issue must be happening because all objects are as child of an another object, I just uploaded another Blender file with no parenting object 

Hope it fix the issue

Look forward for your feedback

Hi, first of all thank you for uploading the Blender file. Now I am able to select and move all the meshes as I want !

There are still an issue with the textures. They seem to not have endured the conversion to Blender as most of them don't work (meshes and their textures are white).

I don't know how to slove the problem, but if it takes too much of your time I would understand.

Hi again,

I've just uploaded another Blender file (v1.4.2) with all textures packed inside it

Hope it works

Hi,

Thanks for the Blender file, I can see and use the textures in Blender !

Unfortunatly, they still don't work when imported to UE4 (white materials).

Any idea ?

Hello,

I've just sent a new FBX file to download area, I exported to FBX with another configuration

Let me know if it works

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Hi, just want to re-confirm. Can we use a purchased asset to more than one game?

Or it just licensed as a single product (one license for one game only).

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Hi  Asemdjo.Works ,
Yes, you can use it in as many projects as you want.

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wow that's great thanks!